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15.10.2023 23:36
Відкриваємо файл gamedata/config/scripts/sar_door.ltx . Там знаходимо:
[ logic ] active = ph_door@locked [ ph_door@locked ] locked = true closed = true tip_open = tip_door_coded on_info = { =actor_has_decoder } ph_door@coded [ ph_door@coded ] locked = true closed = true tip_open = tip_door_decode on_info = { !actor_has_decoder } ph_door@locked on_use = ph_door@decoding %+sar_access_decoding% [ ph_door@decoding ] locked = true closed = true tip_open = tip_door_decoding on_info = { +sar_finish_decoding } ph_door@unlocked [ ph_door@unlocked ] locked = false closed = false show_tips = false
Там рядки:
locked = true
closed = true
Замінюємо на:
locked = false
closed = false