Сповіщення
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04.11.2023 17:13
gamedata.db5
-sounds:
| -characters_voice:
| | -human_03:
| | | -stalker:
| | | | -fight:
| | | | | -attack
| | | | | -backup
| | | | | -cover_fire
| | | | | -death
| | | | | -detour
| | | | | -enemy
| | | | | -enemy_down
| | | | | -enemy_hit
| | | | | -fire
| | | | | -friendly_fire
| | | | | -friend_hitted
| | | | | -grenade
| | | | | -hit
| | | | | -searching_enemy
| | | | | -threat
| | | | | -tolls
| | | | -hail
| | | | -help:
| | | | | -not_wounded
| | | | | -wounded
| | | | | -wounded_heavy
| | | | | -wounded_not_see_helper
| | | | | -wounded_psy
| | | | | -wounded_see_helper
| | | | | -wounded_thanx
| | | | -music
| | | | -reactions:
| | | | | -box
| | | | | -dead_enemy
| | | | | -dead_friend
| | | | | -dead_mutant
| | | | | -dead_neutral
| | | | | -hear_something
| | | | | -joke
| | | | | -music
| | | | | -nothing
| | | | | -raid
| | | | | -see_something
| | | | | -story
| | | | -states:
| | | | | -breath
| | | | | -fatique
| | | | | -health
| | | | | -idle
| | | | | -panic_human
| | | | | -panic_monster
| | | | | -radiation
| | | | | -sleep
| | | | | -starvation
| | | | -talk:
| | | | | -abuse
| | | | | -accept
| | | | | -friendly_greeting
| | | | | -intros
| | | | | -jokes
| | | | | -leave
| | | | | -neutral_greeting
| | | | | -raid:
| | | | | | -init
| | | | | | -reaction
| | | | | -rejection
| | | | | -stories
| | | | | -trade:
| | | | | | -no
| | | | | | -yes
| | | | | -use
| | | | -threat:
| | | | | -back_off
| | | | | -drop_weapon
| | | | | -stop
| | | | -waiting:
| | | | | -moveout
| | | -zombied:
| | | | -fight:
| | | | | -attack
| | | | | -death
| | | | | -enemy
| | | | | -hit
| | | | -states:
| | | | | -idle
| | | | | -rising
| -detectors
| -device:
| | -pda
| -heart
| -helicopter
| -interface
| -intro
| -material:
| | -actor:
| | | -step
| | -barrel:
| | | -collide
| | -bottle:
| | | -collide
| | -bullet:
| | | -collide
| | -dead-body:
| | | -collide
| | -glass
| | -hoof:
| | | -step
| | -human:
| | | -collide
| | | -step
| | -large
| | -large_furniture
| | -large_metal_trash:
| | | -collide
| | -large-weapon:
| | | -collide
| | -medium
| | -metal_box:
| | | -collide
| | -small-weapon:
| | | -collide
| | -wood
| -messages:
| | -multiplayer
| -monsters:
| | -biting
| | -bloodsucker
| | -boar
| | -burer
| | -controller
| | -crow
| | -dog
| | -flesh
| | -giant
| | -human:
| | | -combat:
| | | | -rus
| | | | -ukr
| | | | -ukr2
| | -poltergeist
| | -pseudodog
| | -rat
| | -snork
| | -stalker:
| | | -combat
| | | -death
| | | -hiccup
| | | -humming
| | | -surrender
| | | -wound
| | -tushkano
| | -zombie
| -mp_actor
| -music:
| | -save
| -nature
| -scripts:
| | -door_crash
| | -m_gameplay
| | -magnitofon
| -script_replics:
| | -bandit_1:
| | | -alarm
| | | -combat
| | | -idle
| | | -replics
| | -comandir_1:
| | | -drunk
| | | -normal
| | -megafon:
| | | -alarm
| | | -comandir
| | | -music
| | -military:
| | | -replics
| | -radio:
| | | -commander
| | | -message
| | -soldier_1:
| | | -alarm
| | | -combat
| | | -hear_something
| | | -idle
| | | -replics
| | | -search_enemy
| | -stalker_1:
| | | -newbie
| | | -talk
| | | -trade
| | | -wound
| | -trader
| | -zombie:
| | | -stalker_zombie
| -script_sound:
| | -hail:
| | | -soldier
| | -help:
| | | -soldier
| | -reactions:
| | | -dead_enemy:
| | | | -soldier
| | | -dead_friend:
| | | | -soldier
| | | -dead_mutant:
| | | | -soldier
| | | -dead_neutral:
| | | | -soldier
| | | -enemy:
| | | | -soldier
| | | -friendly_fire:
| | | | -soldier
| | | -hear_something:
| | | | -soldier
| | | -mutants:
| | | | -soldier
| | | -nothing:
| | | | -soldier
| | | -search_enemy:
| | | | -soldier
| | | -see_something:
| | | | -soldier
| | -states:
| | | -fatique:
| | | | -soldier
| | | -health:
| | | | -soldier
| | | -idle:
| | | | -soldier
| | | -sleep:
| | | | -soldier
| | | -starvation:
| | | | -soldier
| | -talk:
| | | -abuse
| | | | -soldier
| | | -accept
| | | | -soldier
| | | -greeting
| | | | -soldier
| | | -leave
| | | | -soldier
| | | -rejection
| | | | -soldier
| | | -replics
| | | | -soldier
| | | -trade
| | | | -no:
| | | | | -soldier
| | | | -yes:
| | | | | -soldier
| | -threat:
| | | -backoff:
| | | | -soldier
| | | -drop_weapon:
| | | | -soldier
| | | -stop:
| | | | -soldier
| | -waiting:
| | | -soldier
| | -weather:
| | | -bad:
| | | | -soldier
| | | -good:
| | | | -soldier
| -weapons
-spawns
-textures:
| -act
| -andy
| -artifact
| -car
| -controller
| -corp
| -crete
| -det
| -detail
| -door
| -ed
| -effects
| -fbr
| -flare
| -fonts
| -fx
| -glas
| -glow
| -gr
| -grnd
| -hud
| -human
| -icon
| -internal
| -intro